breath of the wild dialogue script

This is actually a cool concepttiming different bombsbut after doing this first part of it youre already done. Of course thats what I did, which ended up taking a lot longer than I anticipated. Only then does the shrine spawn and it still leads to a series of puzzles inside. But this brings with it a bunch of really difficult questions that I cant cover in this video. You can climb it.. Now the tragic thing about this is that if I had gone in literally any other direction this wouldnt have happened. There are 900 of these seeds to find in the game, and each of them are tied to exploration or a very light puzzle. You almost always have your map and you can fast travel to shrines youve found, so its not really possible to get properly lost or stuckwith only a few exceptions like Eventide Isle. 1. This one here, which was empty, was linked to some sort of quest in a nearby town. Your quest leads you to the shrine that grants you the magnesis app first, but you can ignore that suggestion and go wherever you want. It just automatically plays this introduction sequence and gives you control of Link. I rarely saw these guys and, when I did, they were almost always alone. Diehard fans who think Dark Souls 1 is the best in the series would say yes, you do. Hetsu the Broccoli Man allows you to carry so many more weapons in exchange for korok seeds. The game actually encourages exploration, rather than following a GPS religiously and going down a checklist. So a basic red bokoblinthe lowest enemy in the gamewill deal half a heart worth of damage with a 2 damage stick. Ganons weapon is also on fire by the way so I feel thats a fair comparison. Well because balancing offense and defense like this when you cant be sure if players will even have access to upgrading armor is a nightmare. This doesnt really matter all that much but I do think more effort could have gone into the story matching the setting, or at least an attempt made at matching the freedom to take your time exploring the world that Nintendo clearly wanted to give you. The problems are everywhere, but you can find the most in the numbers. They all have the same moveset. Where the game succeeds however, is that youre still given a lot of flexibility in how you go about completing this area. Thats what progression systems should be all aboutbalancing moments when you get to turn the tables and feel powerful, but still provide a challenge. I think this split might be a bit hard to follow so lets refresh all the shrines on the timeline. Same for that healing problem. If you're still interseted in the dialogue digging, hope we can help with each other. Why was so much of my time being wasted, when theres already an overwhelming amount of places to go and find? And the remaining 50 are the 21 combat shrines, 25 quests with empty shrines, and the 4 shrines that I found without a quest that were completely empty. This puppy is a transcript that was painstakingly transcribed using the screenplay and/or viewings of the movie to get the dialogue. This can actually eat up a lot of time, as does all of the waiting for the shrines to play their cinematic movieswhich are always the sameand then load in and out. Breath of the Wild is undoubtedly the best open world game I have ever played, when I am playing it as an open world game. As were the variations that had armor on their legs to block your hits. You could argue that its right there in the name of the game. And its not some brainless alternative to walking either, you have to judge the height of things and compare it to your available stamina. Look this climbing thing may seem unworthy of the praise Im giving it right now especially since Ive criticized Uncharted and Tomb Raider for all of the climbing in those games. Which is the only one I agree with. And I love the music that plays as theyre charging up their blast. Its a great experience on its own. Why is this a Zelda game when theres hardly any of the typical Zelda-content? During combat things are usually fine, except for moblins. Then the next room requires you to freeze the ball so you can shoot both ropes without it swinging out of alignment of the button. Some areas already do this with unique wildlife. No really, this is the entire shrine. By lost I mean sidetracked. The next group are another 15 that are just okay or borderline bad. Weapon durability in this game has been such a hot topic that Ive read quite a bit of articles on it. In contrast to these, you have some good shrines that feel like they got 10 times the attention, which is why Im only half-joking about my Bring Your Kid to Work Day explanation. Because maybe thats the alternative. Theres a surprising amount of freedom found in combat that mirrors the exploration in the world, and how you can creatively break the games puzzles. I found almost 300 of these seeds across the 150 hours that I played Breath of the Wild. I understand that it can be enjoyable to do stuff like that. Youre taught early on to survey the land for shrines and, by extension, anything else that catches your interest. For starters its surprisingly largeit has multiple areas to go through, ruins to see, and multiple enemy encampments. Armed with this weapon, the world didnt feel all that different. Theres still so much left to see and find in the world, but the thought of having to do just some of the shrines again is enough to turn me off. Its even more strange because when I play the game when the Switch is in handheld mode it runs better. There are some stinkers in these quests but it was the best scripted content in the game on average. Some of these are obvious, while others are harder to recognize. Thats the whole shrine. And theyre just normal dodges. The first solution has to do with how the shrines exist in Breath of the Wild in comparison to other open world games. It starts with that sweeping shot when you first see daylight. Holy hell that game really did a number on me. And not just a little bit either. Download Donate to author . But it was other qualities I found that added to the reason to go out looking for things. What I know for certain however, is that its NOT caused by clearing the Divine Beast dungeons. The Great Plateau is one of the best things that this game does. Game. Contents 1Description 2Locations 3Quests 4Dialog 5Trivia Description[edit] Revali is the Rito Champion of Hyrule. And I dont know if thats fair of me or not. And its too easy to accidentally break it with armor upgrades. This is a little abstract without an example so think of a cave in Skyrimit has to still be a cave after youve loaded into it. And its the same if I go all the way up to 84 armor. Zora has that gauntlet in the rain, followed by getting lightning arrows from a lynel after climbing some waterfallswhich is skippable but still something youre meant to do. Have the same introduction from a ghost of the pilot who died inside when Ganon took over. There were 35 of these type of quest shrines in the game on my playthroughtheres technically more than that but not all of the shrines require you to have the quest in order to access them. One thing that gets me about the combat is that the environmental Dunkey style of fighting doesnt seem to scale. add topic- . Whether thats with clothes or temporary food buffs. Which was a big reason why I favored stamina upgrades over heart containers as I played. 5 were just okayabout average. Inconsistencies come primarily in animations and the Flurry Rush ability. That boss is actually pretty good if youre not overpowered. The whole encounter is riding in a circle waiting for Zelda to tell you to shoot some targets. Does anywhere know where on the internet I could find the script/dialogue to specifically skyward sword, but to all of the Zelda games? One thing I wish I could do more in the game is ride chopped down trees through the air using stasis (it reminds me of Mercenary Tao from Dragonball so I got really excited when I saw a clip of someone doing it). When he fought Ganon in the past, he got trashed so bad the the sword was shattered. Supplementary material for Breath of the Wild has been released in Modern Hebrew, Hungarian, Polish and European Portuguese. Then you have what is also the best divine beast dungeon after this. Which immediately deflated a lot of the tension. Theres a cliff between you and your destination and youre clearly not going to waste time going around even though it would probably end up being faster. In this way, your health isnt just these hearts, its the entire supermarket worth of food youre carrying around with you too. I feel like it should start with a B maybe? I enjoyed next to none of themalthough some of the characters had some funny lines and were charmingand thats okay because they were clearly filler content to me. 4. By that I mean, Nintendo could have made a set list of shrines from 5 to 120, and dynamically changed which shrine you load into depending on how many youve done before that. At some point during the mid-game, there are too many weapons. Without them, we wouldn't exist. So some of them could be larger. All these hidden cutscenes, voiced dialogue, and diary entries are designed to give you a deeper connection with these four heroes from the past. Thats all there is? after each shrine like this that I finished. Youre also incentivized to incorporate a lot of Links mobility options. Picking stuff up with magnesis feels clumsy and slow, for example. Breath of the Wild, however, regularly starts to chug whenever theres a lot of grass and trees in one area. Scary Movie 3 Script. In particular, the way that towers fill in a map but dont actually tell you where the shrines or anything are is great. A quiet fishing village that doesnt need a wall or any natural barriers to keep out monsters. The lizard men. So lets ignore the story and speak about that. Even with footage like now, I am occasionally dodging at random because I cant properly see or stay locked on to what I want, purely because of the controls. You will also begin writing the rough draft of your fictional narrative, focusing on the exposition . I can strafe and already be out of harms way before I dodge and still trigger a flurry rush. Seems like this could have the potential to be a cool puzzle, right? Metal objects? If I bump my armor up to 60 then all of it is now gone. Even the Master Sword, once it starts to wear down, has to be broken before itll begin to recharge. Yet even this far away, because hes in an active damage state, the game gives you the reward. Same for the balls rolling down slots that you need to stop or block. At most there are instances where you have to use two abilities together. Not to mention their 360 no scope bow shots while theyre riding around. They would be impossible. This early on in the game, because the lynel didnt have a fancy health bar, I thought this entire region was full of this enemy type so I should go somewhere else instead. And while there is a lot of fun stuff you can do with the different combat arenas and encampments throughout the world, you could double this number and it still would be considered low. In reality though, its anything but that. This concept could be taken even further with a few rare Mega Shrines that take a few ideas and go crazy with them. I loathed that I had to run away from this lynel because my weapons werent good up to the task. However, by reading the dialogue options you can use to respond to NPCs, you're given access to Link's less serious personality, seeing a whole new side of Hyrule's chosen hero. But I look forward to being proven wrong. So instead of it being a huge, tense rematch of the century with Link finally overcoming a challenge that kicked his ass last time, its just him finally doing what he was supposed to a hundred years ago. Obviously I cant do them all but I think youll be able to understand my reasoning, and then decide whether you agree with me or not. 2. Lynels, and Talus, and Hinox, oh my. For me, it was a dead shrine. Well the Yiga clan attacks have the same issue as the wizzrobes, bats, and octorocks. This also means puzzles and bosses can be built safely with the knowledge that every player will have access to these weapons. Looking for Popular Stories of Ancient Egypt (Classic Folk and Fairy Tales)? Longtime viewers may wonder why Im comfortable saying that Korok Seeds are something youre not meant to fully finish, yet I forced myself to do almost every puzzle in The Witness, beat the end of Darkest Dungeon, and reached the center of the galaxy in No Mans Sky. paywalls or sell mods - we never will. This is the other way the balance issue can go. The way its introduced is by spawning ice under a gate to lift it up from the water below. You can collect an assortment of weapons from within the walls and then go for Ganon. Korok Seeds are clearly not something youre meant to obsess over. Which finally brings us to the next point on the list. But then again maybe this is a joke that failed to land. But the other 5 were terrible. My impression is that many people who have played Breath of the Wild didnt realize that the world scales with you. The difference between seeds and shrines is that I think youre meant to do the majority of them. Then I started to experiment. Despite myself not giving one single shit about anything to do with Zelda or the story after seeing how weak the memory cinematics were, I was shocked by how epic I found the introduction to this final fight with Ganon. And look I also understand that theres an inherent problem here, which could be something another group of people might be screaming that Im wrong about. These are color based. Quests like this justify the empty shrine at the end, since thats just the reward. And this is the sort of thing the other lynel needed in the canyon. I dont know. When he was left in the Resurrection Shrine, all he has is a hilt with a jagged blade. The dodge button should be the sprint button. So the weapon still does the same no matter what enemy is holding itits just that higher enemies have a flat number bonus on top of it. See The Great Plateau is like a miniaturized version of the entire game. On a surface level this may appear like a good chunk of content. Like I said earlier, I had to stop and ask aloud how Nintendo possibly made this game because it really is that vast. Unfortunately its often impractical to use it because its hard to line up the wood properly. Its yet another example of how much freedom the game offers each player to choose their own journey to a destination. Theres no strife. Weapon durability. Just in case Im forgetting one we can increase that number to 4. Refresh the page, check Medium 's site status, or find something interesting to read. I can happily tolerate a stable 30 FPS on console games but the keyword there is stable. Same goes for other weapons. One is the standard sphere version. And there are the guardian robots. Theres probably a ton of things like this in the game that I missed in combat because the game can be so damn easy to break. Now, my dear viewers, if youre experienced with action games that have dodge triggers or parrying systems, let me ask you. Cryosis could use an upgrade too to make it more practical. Except I can think of three solutions to this problem, and Im just a guy with a YouTube channel, not a legendary experienced developer at Nintendo. Weapon durability is fairly straightforward and easy to understand, but lets review it with some numbers before we get into it. So I really was expecting to unearth some dungeons somewhere as I explored. There are two other enemy groups. Instead it loses its energy and has to recharge for 10 minutes before you can use it again. So youre given more details about how you ended up sleeping in the shrine at the beginningbecause you fell in battle and had to be taken there to be resurrected 100 years agoand have the goal of the game. And I went out of my way to test it on my second, three-hearts-only playthrough. Eventually it even has a camera. You can steal these weapons in the fight, meaning the encounter itself is supplying you the means to beat it if youre smart or quick enough. I dont think you have to do ALL of them to consider yourself finished with the gamealthough I dont think its crazy to go that route if you likebut doing more than half, maybe even 80 of the 120, is reasonable if you explore most of the world and do all of the main quest. Upgrading armor breaks the game. I strongly agree about the food. If you watched my video on Dragons Dogma youre about to be shocked that Nintendo did the same thing. You may already have guessed which one that is. Or you can embrace creativity and get more than a bit crazy. Blow up explosive barrels. Youre given a brief but beautiful shot of Hyrule and the title of the game fades into view. I dont think Nintendo has ever planned DLC for a game like this so maybe itll be this huge addition that makes the combined game so much greater than what we have now. Simply defeat the nearby Bokoblin and give Hestu his maracas back. Im going to sound disrespectful with what I say next but I also feel like Nintendo has wasted my time already so I think well break even. If you count the tutorial introduction shrine for these fightswhich I definitely think you shouldthen these take up 21 of the shrines in the game. So if youre not all that interested you might want to skip to the combat in Part 3. I can say that because its barely even a fight. It spoiled any sense of exploration I had in that moment too. Not all of them. Those big swords, hammers, clubs, and axes? It wasnt that I couldnt dodge him for long enough or anything like that. Theres another direction I could have gone and encountered a lynel this early. These enemies always have the same mechanics. Then theres the ability to jump ahead at the cost of more stamina. Shrines. Its by far the worst one. Theres the human assassins in the Yiga clan. You can cheese it even more with stasis so those eye shots are even easierwhich is another way you can add to the long list of methods used to destroy the combat system in Breath of the Wild. By doing it this way, there could have been a real, actualized difficulty curve with shrines expanding on concepts from previous shrines because the developers knew that players already had a chance to see them. And then a few minutes later I would be thinking the opposite: how could combat be this bad? The one that lives in this canyon is called a Lynel and, despite it being the most difficult enemy type in the gamemore so than any of the bosses including Ganonits the only one out of the four types of mini-bosses that doesnt get a fancy, extravagant health bar. I recommend not doing that and being creative with climbing, the glider, and your bow instead. And having even four real, proper dungeons hidden in the worldwhich would still be too small of a numberwould be a massive amount of work. The bokoblins. It was designed by Artsy Omni and is derived from the text used in Breath of the Wild. Its a decision you need to make and for you to determine whether you can make the climb. This shrine has a fair amount to do with using stasis to launch objects, but this is the same puzzle the tutorial used to TEACH you this mechanic. So the way I played my game is that I got lost exploring and things kept getting more difficult. It simply does a check for the area around Link to see if theres any sources of active damage. AnimationDrivenSpeed This directory is found in TitleBG.pack . It genuinely breaks my heart that the lock on sucks and theres no way to dodge outside of it, because that flexibility is whats missing here. Well you might not have those weapons anymore when you get there. Even on the Great Plateau youll find these silver bokoblins later in the game. And even those are really rare. Hold it down for a sprint. More armored and slow. As long as you have food, you are effectively invincible. Maybe Im expecting too much from the game on this one but I really dont think so. I can break down what I think the goals of this system were into six main points: In my mind, only one of these succeeds. Ive went through and split the 70 puzzle shrines into the five groups you see now. Solutions like this could justify keeping inventory slots really low. Or a factory or a sewage plant in Fallout 4. As is my first meeting with Kass, the traveling bird bard. This is the equivalent of casting a really wide net for playersanother person who put in the same amount of hours I did may have also found hundreds of seeds. Breath of the Wild has continued the tradition with clever writing in an overall amazing game. I kept pushing on, with supplies dwindling as I ate most of my food to replenish hearts lost to the cold, before finally finding a shrine and then the tower shortly afterwards. Itd be very disappointing if hard mode is just some bigger numbers. You shoot the first rope and see that they fall to press down a button. With very, very few exceptionsso few that its genuinely not worth me saying it but I want to avoid the pedantic comment correcting meyou can climb any surface while youre out in the world. Another in a cold lake that was very easy to find and get to. This quest can be found on the road to Kakariko. I died a lot to these early on getting the parry timing down on the lasers. I was curious enough to want to see how far Death Mountain was from the Plateau. The idea is that youre meant to use blocks to cut off specific fans so that the wind currents left active will roll the ball into the dock from beginning to end, so that you have time to get to the rising pillar that the dock triggers when its active. They have the same interior theme. There are multiple ways up here too, and more than one way to combat the cold. What do you think should be the core idea behind something like that? Each of these follows a pattern of introducing a concept and then testing you on it at least two times after that. Posted to the game's . Theres a lot of verticality in this game. Autoprefixer Prefixfree Likewise, if I gave him a Royal Sword that has 36 damage, he deals 9 full hearts of damage to me. Without exception. The biggest difference between the four quest areas can be found in the Rito line. All of them. First, you should visit and reclaim the four Divine Beasts around the land, that were set as weapons to help defeat Ganon before he corrupted them. Exploration. YOU MUST BE LOCKED ON.. But every month we have large bills Upload your PDF on PubHTML5 and create a flip PDF like Popular Stories of Ancient Egypt . And each set of 10 or 15 could have that order scrambled within its tier, with harder versions of each type of shrine in each set so developers can still design these shrines by building on previous concepts, while still making it so each player sees them in a different order. Its not that they would be difficult. There are 120 shrines in Breath of the Wild. Shrines are separated into tiers of difficultysay sets of 10 or 15, that are grouped by being Tutorial, Very Easy, Easy, Moderate, and so on up to Very Challenging. I cannot think of another open world game that does these things better. It would be good if they could call them something else instead. Ever. 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