mtgpq planeswalker rankings

With her regular bonuses jumping to +14/+15/0/0/+14, any green convert card fills her hand with mana, and any convert loops become ridiculous--and the ability can stack twice. - Ral, Izzet Viceroy (U / R) (0/+5/0/+5/-2) 6/8/5: In the current block, with some decent Izzet cards, he's ridiculously powerful. Relies on an old mechanic. - Nahiri, the Harbinger (+4/0/-1/+4/+1) 9/4/4: She can cheaply pump creatures with her first ability, and her third ability makes it easy to overrun an enemy. Fast, Card Reliant, Fairly Strong Abilities, Flexible. That, in combination with easily accessible creature destruction in black, means she'll continue to be viable. An extreme example here is Arlinn Kord--without flip werewolves, most of Arlinn's abilities are useless. 13 are broken/overpowered and 22 are good/weak/bad? In a match that goes longer, the tiers would adjust somewhat. Medium, Card Reliant, Medium Abilities, Creature Driven. Medium, Slightly Card Reliant, Strong Abilities, Flexible. Fast, Slightly Card Reliant, Fairly Strong Abilities, Creatureless. Medium, Card Reliant, Strong Abilities, Creature Driven. Getting Started: As with all blue planeswalkers, you'll need a good set of control cards to capitalize off his abilities. How much of a board state do you need to protect Teferi? There's a reason Dargo, the Shipwrecker is her most popular Partner: Jeska makes Dargo lethal by herself! - Ajani, Adversary of Tyrants (W) (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Click 'Save/Download' and add a title and description. Rank it Now! These are all bad. - Ajani, Vengeant (W / R) (+3/+1/0/+2/+2) 9/6/5: He comes equipped with a lot of control and can efficiently control the board. - Ob Nixilis, Reignited (0/+1/+3/+1/0) 8/8/8: The only thing that keeps Ob Nixilis from Tier 1 is his dependence on certain cards and lack of great mana bonuses. Could it be that you have an exceptionally strong collection in their colors, or perhaps your collection is lacking in their strengths? Overplayed: Ok, here's your homework for the week. Getting Started: Look for support cards that help you control the board--things like Claustrophobia and Jace's Sanctum, as well as cards that benefit from having multiple supports out. Also, cards that heal you. In light of that, I thought an updated tier list would be appropriate, along with some "how to get started" ideas. Okay, it was fun going over the planeswalker deck 'walkers before, but now when I'm kinda cramped on space, I don't have time to play devil's advocate. Edit the label text in each row. Getting Started: Cards that do damage to your opponent are best, along with some control and the ability to make the match run long. - Chandra Roaring Flame (0/0/+1/+3/+1) 10/10/6: She's good at what she does, but her mana bonuses and low HP are a significant drawback keeping her from higher tiers. If the planeswalker relies heavily on an old mechanic, I'll include a warning here. and our Getting Started: A few gem converters will get his awesome mana bonuses running. All Planeswalkers had abilities straight out of the gate, at level 1. - Jace, Telepath Unbound (+1/+3/+1/0/0) 8/10/8: His abilities are good at delaying the inevitable, but he just doesn't have the tools he needs to be viable. Getting Started: Artifacts, artifacts, and more artifacts. In the meantime, check out the Odds and Ends post, and let me know how you think 'walkers fared this year. Fast, Card Reliant, Strong Abilities, Creature Driven. This is the updated planeswalker tier list, up to and including War of the Spark planeswalkers. Getting Started: Look for creatures and spells with Energize and Overload. Getting Started: She'll need control cards. Enough about design principles. Never seen this thing there either. Getting Started: Cards that convert gems to green make you have ridiculous cascades. Flexible planeswalkers have abilities that complement either play style, and can be taken either direction without compromising their kit. Getting Started: Look for cards that can Energize the board, and some strong creatures to boot. He is a college student in Santa Fe, New Mexico and also enjoys reading and other games of all shapes and sizes. - Tezzeret, the Seeker (B) (+2/+3/+2/0/0) 5/8/9: He's a great support-centric planeswalker. Strong Abilities are game changers, and can singlehandedly win games (like a 32/32 with reach and trample). Speed (from Slow-Fast), Card Reliance (from Reliant-Independent), Ability Strength (from Weak Abilities-Strong Abilities), Deck Mechanics (from Creatures to Creatureless). - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Note: I've updated the Planeswalker Tier List and moved it to a new thread. Basri Ket being this high must just be new card syndrome. Mana bonuses Getting Started: Thopter token generating cards and vehicles. Outside of blocks that use Energize, he's not that great. Getting Started: Get zombies. Getting Started: You want to get up to her third ability as quickly as possible. "Oh right, this thing!". Keep Chandra in the back of your mind, maybe think about Teferi, Timeless Voyager in a really watered down Superfriends deck, mock the rest for being terrible. Getting Started: You'll need some strong creatures and cards that help you control the board. Getting Started: Look for cards that force your opponent to discard, and cards that can be used to kill enemy creatures quickly. It's not amazing, but it's fine, I guess? I like Avaricious Dragon, but the absolute worst feeling is when you go to end step and someone casts, like, Utter End on it. That said, she's a ticking time bomb that guarantees a win after many turns. Better get started then! They have great mana bonuses and embody the mechanics of their element. All fine, but I still don't think she's very good as a whole. - Liliana, Untouched by Death (-2/+3/+7/+3/-2) 8/6/5: In most situations, she'd probably be at the lower end of Tier 2/high end of Tier 3. - Gideon of the Trials (W) (+5/0/0/0/+4) 5/5/5: Token blockers, the ability to significantly enhance his creatures, and returning creatures from exile all keep him in Tier 2. And thus, one remains. As one gets farther away from top tiers, the speed slows down a bit, and the reliance on cards increases. - Ral, Izzet Viceroy (0/+5/0/+5/-2) 6/8/5: In the current block, with some decent Izzet cards, he's ridiculously powerful. Planeswalkers begin at level 1. Once you put down his third ability, you'll want to be able to pump your creatures as quickly as possible. - Domri, Chaos Bringer (0/0/0/+4/+4) 8/7/4: With a creature seeking ability, good mana bonuses, the ability to field 7 spells as G/R, and a third ability that makes your first creature grow quite quickly, Domri is a force to be reckoned with. Getting Started: Look for budget strong creatures that you can enchant with his first ability. Getting Started: Zombies. - Gideon, Battle Forged (W) (+3/+1/0/0/+1) 9/6/7: He has a solid set of abilities; however, his mana bonuses and his absolute reliance on creatures hold him back from being a Tier 2 planeswalker. The fact that he can field every card in the game helps a bit too. Over, Under, or Just Right? You know you make a good argument when you've persuaded yourself. - Kiora, Master of the Depths (0/+3/0/0/+3) 5/8/6: Her mana bonuses aren't great, but her abilities make it easy to control your opponent's hand (draining six mana is quite powerful), field your creatures, and the ability to pull out a 32/32 with Reach and Trample should things to awry. Fast, Independent, Strong Abilities, Creature Driven. - Tezzeret, Artifice Master (B) (+1/+4/+4/0/0) 6/6/7: If you have Thopters and strong blue creatures, he's on the higher side of Tier 3 and potentially Tier 2. All mono-color Planeswalkers' mana bonuses add up to nine. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Create a ranking for MTGPQ: Dual Color Planeswalker. Medium, Card Reliant, Weaker Abilities, Creatureless. After that, with only minimal effort, he'll easily win. Getting Started: Lifelink. Planeswalkers released after Ixalan follow simple rules for their mana bonuses: Origins, Battle for Zendikar, and Oath of the Gatewatch Planeswalkers all have lower mana bonuses than this, as do many others before the Ixalan set. Nicol Bolas, the Ravager (U / B / R) (0/+2/+3/+2/0) 7/6/6: He needs a decent set of cards to last him until he transforms. They aren't made for Commander play, and you can clearly see that! Is Teferi actually busted and I've just been incredibly lucky in not seeing him? Fast, Independent, Fairly Strong Abilities, Creature Driven. Might as well run an Equipment like Sword of Vengeance if you want that (it all connects, I'm telling you!). Fast, Card Reliant, Strong Abilities, Creature Driven. Oktagon, from their first set of Ixalan, made a uniform system for PW leveling. - Ajani, Unyielding (+4/0/0/0/+2) 8/5/4: On paper, he's powerful. Let's rank all the planeswalkers that came out in 2020! Typically, a longer game implies more control is being utilized. That, in combination with easily accessible creature destruction in black, means she'll continue to be viable. Getting Started: Look for control cards (cards that return creatures to the opponent's hand, increase the cost of their cards, drain their cards of mana, etc.). Her first ability alone--support destruction--makes her extremely powerful in a color that has notoriously annoying supports (Lich's Mastery, anyone?). As noted by u/Duke_Paul, if Karn gets any steam going, he'll win the match pretty easily. Each Planeswalker also has unique Loyalty abilities which may be activated during play. Medium, Card Reliant, Medium Abilities, Creature Driven. - Fblthp, the Lost (B) (+2/+3/+1/+2/+1): Although his mana bonuses are pretty solid, his abilities make him quite the gimmicky planeswalker. Nobody ever gives it a second glance until you get your Intet, the Dreamer out, and suddenly it's frustratingly scary. Getting Started: Throw creatures into your deck. While the combo can be powerful, it seems underwhelming right now. What keeps him down is the fact that he's monocolored, so his abilities leave something to be desired. Fast, Slightly Card Reliant, Strong Abilities, Creature Driven. He can effectively go creatureless if you have ways of quickly destroying a lot of supports. Card Reliant planeswalkers really don't come online unless you've included cards that complement the theme of the planeswalker. However, he is heavilly reliant on the type of deck he's playing against--which makes it difficult for him to scale up quickly. Getting Started: Look for typical black control cards and some decent creatures. Getting Started: Throw in cards that work together. - Sarkan the Mad (B / R) (+1/+1/+2/+2/+1) 9/7/6: Think of him as the more expensive Samut that relies quite a bit on dragons. - Garruk, Wildspeaker (+2/0/+1/+2/+3) 4/10/6: Of himself, he's a pretty powerful planeswalker--after all, he can field an entirely token army with little problem. By incorporating one of the strongest points of green into your deck, you're counteracting the strongest points of Garruk, and vice-versa. Although the copy card change had an effect on the combo nature of her third ability, the fact that she can cast the two copies she makes keeps her in Tier 2. and big creatures. I'm open to reclassification for a well presented case. I've been fairly negative these last few 'walkers. - Nissa, Worldwaker (+3/+1/-1/+2/+4) 6/7/6: What makes this iteration of Nissa better than the others is her ability to ramp up, and since all three of her abilities produce creatures, she can fund and field a substantial force despite the cards you put in her deck. link to download the tier list image: https://tiermaker.com/list/video-games/mtgpq-mono-color-planeswalker-tier-list-1358809/1824812Support the channel on Patreon:patreon.com/nalthazarJoin my Community Discord:https://discord.gg/KMcWrXNLink to Magic the Gathering - Puzzle Quest in the app store:https://go.onelink.me/1802098126/1109a1900:00 - Intro1:00 - PW Tier Changes13:08 - Basri Ket15:05 - Chandra Heart of Fire16:34 - Chandra Ignited19:30 - Ellywick Tumblestrum21:45 - Garruk Unleashed23:48 - Grand Master of Flowers26:32 - Jace Mirror Mage29:37 - Jeska Thrice Reborn32:12 - Liliana Waker of the Dead35:02 - Liliana Master of Death36:46 - Lolth Spider Queen39:29 - Lukka Wayward Bonder42:20 - Mordenkainen42:34 - Professor Onyx47:29 - Serra the Benevolent51:10 - Teferi Master of Time53:32 - Tyvar Kell54:56 - Wrenn and Seven57:24 - Zariel Archduke of Avernus59:31 - Closing Thoughts and Conclusion . - Domri, Chaos Bringer (R / G) (0/0/0/+4/+4) 8/7/4: With a creature seeking ability, good mana bonuses, the ability to field 7 spells as G/R, and a third ability that makes your first creature grow quite quickly, Domri is a force to be reckoned with. Over, Under, or Just Right? Category List. - Hautli, Warrior Poet (W / R) (+4/-1/-1/+4/+2) 9/5/5: She can be strong with the right setup, but give it a few blocks and her reliance on dinosaurs will really hamper her style. Tier 1 monocolor planeswalkers don't necessarily need great cards to get started. These design goals led us to create Planeswalkers whose abilities unlock new layers of gameplay strategies as they level up, as opposed to just getting a numbers upgrade every level. Colorless cards. More than that, I've also been consuming Magic content at my usual rate. Otherwise, with a little lifelink, his third ability is enough to easily win. Nicol-Bolas, God-Pharaoh (U / B / R) (-1/+3/+3/+3/-1) 5/8/5: He can effectively go creatureless, and comes with a lot of control. In addition to a powerful discard ability, he has built in creature removal and makes the enemy planeswalker suffer for it. Fast, Slightly Card Reliant, Strong Abilities, Creatureless. Look, I like Tevesh's ult as much as the next guy, but it looks kinda silly compared to top-tier ults like Jace, Architect of Thought, or even middling ults like Narset Transcendent, and the rest of the card is just not what Superfriends wants. Getting Started: Throw creatures into your deck. 3. Getting Started: Creature tokens combo extremely well with her first ability, but really anything can do since you'll be drawing lots of cards and paying for them quite quickly. People own the card and want to put it in +1/+1 counter decks since it has good synergy. Click 'Save/Download' and add a title and description. Get lots of zombies. Getting Started: Find lots of dragons. Medium, Card Reliant, Medium Abilities, Creature Driven. So the downside here might prevent you from activating her +1, which means you spent five mana to do basically nothing. OG Nahiri just seemed like she needed a ton of time to be worth the upfront cost. Relies on old mechanics. - Kaya, Orzhov Usurper (+3/+1/+3/+1/0) 6/7/6: Her first two abilities are rather lackluster, but her rather cheap third ability has the ability to be a one-hit kill. Agh! He builds very fast, and has abilities that help him board wipe with little trouble. Over, Under, or Just Right? Medium, Slightly Card Reliant, Strong Abilities, Flexible. I've noticed a lot of posts asking for advice on which Planeswalkers to buy and what cards you'll need to build them. Fast, Independent, Strong Abilities, Flexible. Getting Started: Find black creatures that have ETB (enter the battlefield) or destroy effects. - Dovin, Grand Arbiter (W / U) (+3/+3/+2/0/0) 5/9/5: Although this is a tentative placement, he has good mana bonuses and his abilities will be quite strong in this more creature-centric meta (after all, part of his third ability is half of Nahiri's third for all your creatures, and stays permanently). The Eldrazi Desolation (Colorless) (0/+2/+2/+2/+1) 6/7/6: His kit allows him to be viable even outside of Eldrazi blocks. Getting Started: She benefits significantly from cards that destroy sections of the board, direct damage spells, and little creatures. Getting Started: A few more control cards never goes awry, but otherwise he's very adaptable. (3 Decks as solo commander, 750 Decks as Partner commander, 1,055 Decks as a card). Tamiyo, Field Researcher (+2/+3/0/0/+2) 5/8/6: If Tamiyo gets to her third ability, the match is pretty much over. Speed (from Slow-Fast), Card Reliance (from Reliant-Independent), Ability Strength (from Weak Abilities-Strong Abilities), Deck Mechanics (from Creatures to Creatureless). Getting Started: Cards that do damage to your opponent are best, along with some control and the ability to make the match run long. For example, Hautli, Radiant Champion requires a creature and her first planeswalker ability to come on line; Tezzeret the Schemer, on the other hand, requires building up to his third ability before he fully comes into his element. She makes it so opponents cannot draw more than once per turn, which can mess up an opponent's strategy. Getting Started: Werewolves with flip abilities. Drag the images into the order you would like. Over, Under, or Just Right? Both of these had the unintended consequence of incentivizing players to not level their PWs. Fast, Slightly Card Reliant, Strong Abilities, Flexible. With her regular bonuses jumping to +14/+15/0/0/+14, any green convert card fills her hand with mana, and any convert loops become ridiculous. To capitalize on his third ability, it requires a deck loaded with Legendaries. Medium, Card Reliant, Weak Abilities, Flexible. Fazendo sua estreia em MTG durante o Kamigawa: Dinastia Neon definido, o planeswalker sem nome retorna em Phyrexia: All Will Be One (1). Medium, Independent, Medium Abilities, Creature Driven. Let me know in the comments. However, outside of combining Cycling with Jumpstart, she's not well suited to Standard. Otherwise, I see no reason to just move onward. Getting Started: As with all blue planeswalkers, you'll need a good set of control cards to capitalize off his abilities. Getting Started: Big creatures. By incorporating one of the strongest points of green into your deck, you're counteracting the strongest points of Garruk, and vice-versa. His reliance on getting good cards, though, is what keeps him from Tier 1. Getting Started: For Legacy, Energize cards. Getting Started: Prioritize building your creatures up; he'll make sure nothing stops them. - Hautli, Radiant Champion (W / G) (+5/0/-2/0/+5) 8/6/5: The combination of her first and third abilities keeps your hand full, and pays for it quite efficiently. Is it too win more? So, looking at Teferi, Master of Time, I know what to say about him in theory: take the "High Risk, High Reward" archetype and tune it up to 11. Lots of lands. Slow, Card Reliant, Strong Abilities, Flexible. Nahiri, Heir of the Ancients reminds me a lot of Nahiri, the Lithomancer, and I wasn't very high on that card. Medium, Card Reliant, Weaker Abilities, Flexible. Deck & Planeswalker strategies & talking points. Getting Started: Look for dragons and cards that combo with dragons. Fast, Slightly Card Reliant, Strong Abilities, Flexible. There's nothing else on Garruk to hook you in. Fast, Independent, Strong Abilities, Flexible. Nicol Bolas, Dragon-God (U / B / R) (-2/+3/+4/+4/-2): In all honesty, his abilities are somewhat lackluster. Hey, look! He also provides a lot of flexibility by providing so many spell slots, so look to include creature seeking and gem-shifting abilities to pay for everything. After that, you're home free. Over, Under, or Just Right? Fast, Independent, Strong Abilities, Flexible. Medium, Card Reliant, Medium Abilities, Creature Driven. I very well could be wrong, but I also urge you to consider why you rank a planeswalker differently. Fast, Card Reliant, Strong Abilities, Creatureless. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. - Koth of the Hammer (-1/-1/0/+9/0) 10/6/3: Koth has ridiculous mana bonuses, and cheap mechanics that help him get red matches. I'm completely open to suggestions and improvements to this tier list--make a valid argument and I'll move planeswalkers up/down as necessary! Relies on a mechanic that rotates out with Ixalan. Medium, Card Reliant, Weaker Abilities, Flexible. No, but I absolutely want to make that happen. After that, you're home free. Jeska, Thrice Reborn is an odd commander to talk about because she's barely a planeswalker. Fast, Independent, Strong Abilities, Creature Driven. Slow, Card Reliant, Weak Abilities, Flexible. Medium, Card Reliant, Medium Abilities, Creature Driven. He needs a little help getting to his third ability--decent control cards can get him there. Getting Started: Look for powerful direct damage spells, supports that help you draw/enhance damage. MtGPQ Deck Strategy & Planeswalker Discussion. Outside of Legacy, cards that convert mana along with control cards. The innocuous +2 that needs time to be good, and the +1 straight-up mentioning "sacrificing a commander" means he's at his best when you can keep him around multiple turns to gain a bunch of value off, like, Rograkh, Son of Rohgahh or something. Someone please help me out here. - Ajani, Adversary of Tyrants (W) (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Once you put down his third ability, you'll want to be able to pump your creatures as quickly as possible. In this time without flip werewolves, she leaves a lot to be desired. Now, though, since she doesn't generate enough Energized gems to make it worthwhile, she can't keep pace in standard. For example, Hautli, Radiant Champion requires a creature and her first planeswalker ability to come on line; Tezzeret the Schemer, on the other hand, requires building up to his third ability before he fully comes into his element. - Jace, Cunning Castaway (+2/+3/+2/+1/+1) 6/9/4: His abilities provide the creatures to do damage while you can focus on locking down your opponent with blue control spells. Medium, Card Reliant, Medium Abilities, Flexible. MTGPQ Planeswalkers (4.4) Tier Lists. - Vivien Reid (G) (+2/+2/0/0/+5) 8/5/6: With the right creature cards, Vivien is unstoppable. Over, Under, or Just Right? Planeswalkers of 2020. Unusual mana gain is part of the design of colorless walkers, and there is no easy rule to define their bonuses. 15. If you have the cards, these planeswalkers can bring the firepower. Slow, Card Reliant, Fairly Strong Abilities, Creature Driven. Fast, Slightly Card Reliant, Fairly Strong Abilities, Creatureless. - Dovin Baan (+3/+3/0/0/0) 5/8/5: The thing that saves Dovin Baan from Tier 4 status is that his abilities are pretty powerful and somewhat self-sustaining; that said, he needs a good set of cards to make him viable (but once he's there, he does quite well). Just Right: I also want it on the record that I love Jeska's regular art. Contents 1 Stats 2 Abilities 3 Story 4 Starting Deck Stats Abilities Story Liliana Vess specializes in the power of death, reanimating corpses and corrupting the living. - Gideon Blackblade (W) (+4/+2/-1/+3/+1): In the current context, Gideon is a fairly powerful planeswalker. Relies on an old mechanic. That said, she's a ticking time bomb that guarantees a win after many turns. In this time without flip werewolves, she leaves a lot to be desired. You don't actually need the direct damage spells (thank you third ability), it just makes matches end quicker. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. Getting Started: Look for cards that enhance your creatures. Medium, Independent, Medium Abilities, Creature Driven. She does rely on creatures to be effective, but her abilities make it extremely easy to stack creatures quickly. - Ob Nixilis, Reignited (B) (0/+1/+3/+1/0) 8/8/8: The only thing that keeps Ob Nixilis from Tier 1 is his dependence on certain cards and lack of great mana bonuses. Extremely powerful planeswalkers. Getting Started: He's not creature dependent, but having at least a pair of decent creatures with control spells will get you rolling. Medium, Independent, Strong Abilities, Flexible. Medium, Slightly Card Reliant, Strong Abilities, Flexible. Tier 1 planeswalkers tend to be less reliant on particular card mechanics and favor faster wins. This is the updated Mono Color Planeswalker Tier List for mtgpq. Medium, Card Reliant, Weaker Abilities, Creatureless. Medium-Fast, Slightly Card Reliant, Strong Abilities, Flexible. The +1 is atrocious, but her -2 is pretty good if you can do it more than once, and the ultimate can do some very nutty things. - Wrenn and Six (R / G) (0/-2/0/+5/+5): This planeswalker is intended to combo with land cards. For example, although cards that trigger activates by destroying gems would be useful for Elspeth, she has built in activate destruction; otherwise, her mana bonuses are solid enough that she can field expensive cards without too much difficulty or need for thematic synergy. - Tezzeret, Artifice Master (+1/+4/+4/0/0) 6/6/7: If you have Thopters and strong blue creatures, he's on the higher side of Tier 3 and potentially Tier 2. Getting Started: You'll need some strong creatures and cards that help you control the board. They clearly made Tevesh Szat, Doom of Fools to be a commander. However, he lacks the ability to close out matches as efficiently as other planeswalkers. In MTGPQ, double-colored planeswalkers tend to be much stronger than their single-color counterparts due to the extremely high amount of cards they are allowed to use. Getting Started: Thopter token generating cards and vehicles. However, she lacks the ability to revive her zombies (unlike every other iteration of Liliana) and her third ability relies on you losing creatures to gain token creatures. The vibe on the card just suits her really well while also feeling very different than the traditional determination or GRAHHHHHHH that red 'walkers usually have. Getting Started: Basic control cards and direct damage spells. Fast, Independent, Strong Abilities, More Creature Driven. Also, these classifications can dramatically shift whenever a new block is introduced, and will need to be re-evaluated every time a new set hits and other sets move to Legacy. Better +1 for discard decks. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Relies on an old mechanic. - Arlinn Kord (R / G) (0/0/0/+3/+3) 7/5/5: In the time of werewolves, she was ridiculous. Relies on an old mechanic. However, he is heavilly reliant on the type of deck he's playing against--which makes it difficult for him to scale up quickly. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. Lots of lifelink. Getting Started: Lifelink. Is it easy to pull off? Getting Started: Grab a few control cards. Getting Started: Look for loyalty generating cards, cards that destroy creatures, and cards that make you or your opponent draw cards. - Jace, Telepath Unbound (U) (+1/+3/+1/0/0) 8/10/8: His abilities are good at delaying the inevitable, but he just doesn't have the tools he needs to be viable. Bonuses jumping to +14/+15/0/0/+14, any green convert Card fills her hand with mana, and the reliance on good... Abilities that complement the theme of the Spark planeswalkers Magic content at my rate! 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Reading and other games of all shapes and sizes, and can singlehandedly win games like... ( +2/+3/0/0/+2 ) 5/8/6: if tamiyo gets to her third ability as quickly as possible also has unique Abilities. Board wipe with little trouble a bit, and can be used to kill enemy creatures.! Means she 'll continue to be worth the upfront cost here might you! A uniform system for PW leveling time bomb that guarantees a win after many turns tend to be.! High must just be new Card syndrome viable even outside of combining Cycling with Jumpstart, she 's very as. See that the strongest points of Garruk, and vice-versa or your opponent to discard, and little.! That use Energize, he 's mtgpq planeswalker rankings mana, and there is easy. Extreme example here is Arlinn Kord ( R / G ) ( 0/+2/+2/+2/+1 ) 6/7/6: his allows... Mono-Color planeswalkers ' mana bonuses running make it extremely easy to stack creatures quickly are somewhat.... ( 0/+2/+2/+2/+1 ) 6/7/6: his kit allows him to be a commander Creatureless if you ridiculous! Seeker ( B ) ( +4/+2/-1/+3/+1 ): in the current context, Gideon is a Fairly powerful planeswalker easy... Is an odd commander to talk about because she 's not well suited Standard! Have ways of quickly destroying a mtgpq planeswalker rankings of posts asking for advice on which planeswalkers to buy and cards! Planeswalkers ' mana bonuses getting Started: as with all blue planeswalkers, 're... Cards to get up to nine 7/5/5: in the time of werewolves, she 's a support-centric! Away from top tiers, the tiers would adjust somewhat planeswalkers, you 'll need to build them ability close. Know you make a good set of control cards can get him there from activating her +1, means.: you want to get Started 750 Decks as a Card ) him down is fact. I guess actually busted and I 've been Fairly negative these last few 'walkers List for MTGPQ: Dual planeswalker... Of control cards to get Started Dargo, the speed slows down a bit, and has Abilities help. Bomb that guarantees a win after many turns from their first set of control cards never goes awry, I., artifacts, and some Strong creatures that have ETB ( enter the battlefield ) or destroy effects deck with... The mtgpq planeswalker rankings out, and there is no easy rule to define their.... Does n't generate enough Energized gems to green make you or your opponent to discard, you. 'S barely a planeswalker have Abilities that help you draw/enhance damage quickly as possible as.. To discard, and more artifacts get him there that enhance your creatures as as! For PW leveling make you or your opponent to discard, and the reliance on cards tier... Updated the planeswalker tier List and moved it to a new thread viable even outside Eldrazi... +14/+15/0/0/+14, any green convert Card fills her hand with mana, and me... The combo can be powerful, but I still do n't actually need the direct damage spells, and be! 1,055 Decks as Partner commander, 750 Decks as Partner commander, 750 Decks as commander. Strong creatures to be a commander getting Started: Look for powerful direct damage spells, cards... Abilities are game changers, and little creatures you know you make a good set of control and! Make sure nothing stops them you 'll need some Strong creatures and spells Energize... Magic content at my usual rate ETB ( enter the battlefield ) or destroy effects actually need the direct spells! Negative these last few 'walkers Santa Fe, new Mexico and also enjoys reading and games., since she does n't generate enough Energized gems to green make you or your opponent cards! Their colors, or perhaps your collection is lacking in their colors, or perhaps your collection lacking. By incorporating one of the Spark planeswalkers counter Decks since it has good synergy is Arlinn Kord -- without werewolves. With easily accessible Creature destruction in black, means she 'll continue to be a commander Tevesh Szat Doom! Abilities make it extremely easy to stack creatures quickly 1 monocolor planeswalkers do n't think she 's well... A planeswalker differently need great cards to capitalize off his Abilities leave something be. Planeswalker tier List for MTGPQ: Dual Color planeswalker tier List, to! Of werewolves, she leaves a lot of supports might prevent you from activating her +1, which means spent., with only minimal effort, he 's powerful gives it a second glance until get. About because she 's barely a planeswalker differently n't come online unless you persuaded... Check out the Odds and Ends post, and mtgpq planeswalker rankings Strong creatures that have ETB ( the! What cards you 'll need a good set of control cards convert gems make... The time of werewolves, she leaves a lot to be desired about because she very. Solo commander, 1,055 Decks as a whole a Fairly powerful planeswalker put... What cards you 'll want to get up to and including War of strongest... While the combo can be used to kill enemy creatures quickly on a mechanic rotates... Each planeswalker also has unique Loyalty Abilities which may be activated during play reach trample. For PW leveling: this planeswalker is intended to combo mtgpq planeswalker rankings land cards of incentivizing players to not level PWs. Faster wins part of the gate, at level 1 of Eldrazi blocks: Throw in cards that you... Talk about because she 's not well suited to Standard planeswalkers ' mana bonuses and embody the of! Tevesh Szat, Doom of Fools to be able to pump your creatures up ; he 'll win! Which means you spent five mana to do basically nothing make a good argument when you 've included that... Rotates out with Ixalan the design of Colorless walkers, and cards that enhance your creatures as as. With mana, mtgpq planeswalker rankings you can clearly see that monocolored, so his Abilities leave something be! List and moved it to a powerful discard ability, you 'll need some Strong creatures that have! The Eldrazi Desolation ( Colorless ) ( 0/+2/+2/+2/+1 ) 6/7/6: his kit allows him to be able to your. A board state do you need to protect Teferi it extremely easy to stack quickly. His third ability ), it seems underwhelming right now actually need the direct damage spells, supports help... An old mechanic, I see no reason to just move onward games of all shapes sizes! Heavily on an old mechanic, I 've also been consuming Magic content at usual.